Virtual Tours & VR Resources

What is a Virtual Tour?

Digital Human Library's Virtual Tours help students explore real places through 360° images, video, and interactive media. These experiences recreate real environments and make it possible to visit locations that may not otherwise be accessible. Virtual tours provide a practical alternative to field trips when time, distance, cost, or logistics make in‑person visits difficult. Virtual tours can be viewed on any device in any browser, anytime.

What is Virtual Reality?

Virtual reality lets students explore and interact with digital environments that feel immersive and real. While a headset can enhance the experience, virtual reality experiences use 360° content that can be viewed on computers, tablets, or mobile devices without headsets. 

Augmented Reality, Mixed Reality, and 360°

What is augmented reality?

Augmented reality adds digital content, such as images, text, or animations, onto the real world.

What is mixed reality?

Mixed reality blends real and digital environments so they interact with each other in real time.

What is 360° video?

360° experiences use panoramic images or video that let users look around a space without moving through it.

Why Use Virtual Tours & VR?

More and more educators are integrating virtual tours and virtual reality (VT/VR) into their daily practice to bring context to learning, increase student engagement, and deepen understanding.

Virtual tours and virtual reality experiences offer new ways for students to explore ideas, environments, and perspectives. By immersing students in what they are studying, whether real or imagined, teachers create opportunities for meaningful interaction.

These experiences support learning by creating shared moments that students can explore, question, reflect on, and connect to new ideas. Rather than only reading or watching, students engage with content through observation, exploration, and discussion, which helps them process new information with less cognitive effort than more traditional approaches.

Several factors contribute to VT/VR as a powerful environment for both engagement and learning. A few are outlined below.

Add Context to Learning

Virtual tours and VR place students inside the environments connected to their learning. Rather than encountering ideas through description alone, students can observe, explore, and engage with the places, systems, and phenomena they are studying. That shift — from reading about something to experiencing it — changes how students make sense of new information.

Provoke and Sustain Inquiry

Inquiry starts with something worth noticing. When students explore rich, detailed environments, they naturally encounter things that prompt questions. Virtual experiences give learners something concrete to observe and investigate, making it easier for meaningful questions to emerge and for curiosity to develop into deeper lines of inquiry.

Support Active Exploration

Experiential learning is learning by doing. Virtual environments create opportunities for students to explore, observe, and interact with ideas in ways that are difficult to replicate through text alone. Students move through experiences at their own pace, making decisions about where to look and what to investigate — positioning them as active participants in their own learning rather than passive recipients of it.

Strengthen Understanding and Retention

Research in cognitive science points to engagement and emotional connection as key factors in how well students retain new learning. Immersive experiences activate attention and focus in ways that more passive formats don't. When students are genuinely invested in what they are exploring, they are more likely to make connections and hold onto new knowledge over time.

Learn Visually

Research consistently shows that the majority of learners process and retain information more effectively through visual means. Virtual tours and VR translate abstract or complex content into observable, navigable experiences. They are especially effective for helping students grasp scientific systems, geographical environments, cultural and historical contexts, and structures or processes that are difficult to convey through text or static images.

Personalize Learning

Virtual tours and VR support differentiated instruction in practical ways. Students can explore based on their interests, move at their own pace, and revisit experiences as needed. Teachers can select and sequence experiences that align with different learning needs, strengths, and readiness levels — without requiring separate materials or significant additional planning.

Support Curriculum Connections

Virtual tours and VR aren't enrichment add-ons — they are instructional tools that map directly to curriculum expectations across subjects and grade levels. Whether you are teaching geography, science, history, the arts, or career exploration, there are experiences that connect to what you are already required to teach. For teachers navigating full timetables and accountability to curriculum, that alignment matters.

Expand Access to Learning Experiences

Cost, distance, and logistics put many valuable learning experiences out of reach for most classrooms. Virtual tours and VR change that. Students can visit museums, cultural sites, and natural environments; explore industries and workplaces; and engage with experiences that would otherwise never make it into a school day. Equity of access matters, and these tools help close that gap.

Foster Cross-Cultural Understanding and Reconciliation

Virtual tours and VR can bring students face to face with cultures, communities, and perspectives that fall outside their immediate experience. For Canadian educators with a responsibility to support Indigenous reconciliation, and for all teachers working to build more inclusive classrooms, immersive experiences offer a meaningful way to develop empathy, broaden worldview, and honour voices and places that have historically been absent from the curriculum.

Support Diverse Learners

Immersive, visual experiences reduce the language demands that can create barriers for English language learners and students who struggle with text-heavy content. Grounded in Universal Design for Learning principles, virtual tours and VR offer multiple means of representation and engagement — giving more students a genuine point of entry into the curriculum.

Engage Reluctant Learners

Some students who disengage from traditional instruction respond very differently to experiential formats. The research on motivation points consistently to autonomy, relevance, and novelty as key drivers of engagement — all of which virtual tours and VR deliver. For teachers looking for ways to reach students who have switched off, immersive experiences can be a meaningful re-entry point.

Build Confidence Through Exploration

Students who are reluctant to take risks in their learning often need lower-stakes opportunities to try. Virtual experiences allow students to engage with unfamiliar content independently, revisit what they've explored, and build familiarity before being asked to perform or produce. For students who experience anxiety in new learning situations, this kind of supported exploration can make a meaningful difference.

Encourage Creative Thinking

Exposure to new environments and perspectives gives students rich material to think and create with. Virtual experiences can serve as a productive starting point for storytelling, design, problem-solving, and creative exploration — extending learning beyond content consumption into content creation.

Develop Digital Literacy Skills

Navigating virtual environments is itself a digital literacy experience. Students develop skills in evaluating digital content, moving purposefully through information-rich environments, and thinking critically about what they observe. As VR and immersive media become increasingly present in professional and civic life, giving students guided experience with these tools in an educational context is both relevant and forward-looking.

Connect Learning to the Real World

One of the persistent challenges in education is helping students see the relevance of what they are learning. Virtual tours and VR make those connections visible by bringing real workplaces, environments, industries, and communities into the classroom. Students don't just learn about the world — they get a window into it. That connection between curriculum and real-world context is one of the most powerful things a teacher can offer.

Virtual Tours & VR in the Classroom

Virtual Tours and VR experiences are flexible and can be used in a variety of ways including:

  • before learning to introduce a topic, learning goal, or provide context
  • during learning to support inquiry and discussion
  • after learning to revisit ideas and deepen understanding

Assessment & Evaluation Tasks

Integrating virtual tours and VR in your classroom comes with an opportunity to assess learning. The tasks below are organized to match each of the reasons outlined above, giving you a direct line between your instructional purpose and your assessment practice.

Virtual experiences are rich sources of evidence. As students explore, teachers can gather formative data through observation and conversation — noticing what students attend to, what questions they ask, and what connections they make. Student products — written, spoken, or created — provide further evidence of how learning is developing over time.

The tasks here support assessment for, as, and of learning. Some tasks are designed to help you understand where students are starting from. Others ask students to demonstrate and apply what they know. Some invite students to reflect on themselves as learners. Used together, they give you a complete picture of student learning.

Assessment - Coming Soon!

Download Evaluate a Tour

Evaluate a Virtual Tour

Evaluating a virtual tour or VR experience is a natural next step after exploring one. When students assess what they've just experienced — what worked, what didn't, and why — they develop the critical lens they need to engage with digital content thoughtfully. Moving through an evaluation process helps students think critically about design, purpose, and quality — not just as users of the technology, but as future creators of it. That critical awareness is exactly what they need to start building their own virtual tours.

screenshot of evaluate a virtual tour pdf

Download Evaluate a Virtual Tour - Coming Soon!

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